iOS11

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Rim
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Re: iOS11

Post by Rim » Thu Oct 05, 2017 6:38 am

It should work in 2.12. I've added all the extended AU info (tempo, transport, etc). However it's up to developers to make that work.

Rim

Denzkps
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Re: iOS11

Post by Denzkps » Thu Oct 05, 2017 7:27 am

Rim wrote:
Thu Oct 05, 2017 6:38 am
It should work in 2.12. I've added all the extended AU info (tempo, transport, etc). However it's up to developers to make that work.

Rim
Sorry but not
for example AudioDamage plugins
Auria 2.13

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Re: iOS11

Post by Rim » Thu Oct 05, 2017 7:48 am

I suggest contacting them about it.

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Trash
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Re: iOS11

Post by Trash » Thu Oct 05, 2017 7:49 am

@Rim
Everything seems to be back to normal so thanks for the quick fix.

If you still need 10.5 iPad Pro testers then I am willing to help.
I’m fairly new to Auria Pro which might be a problem. However I do a fair bit of beta testing for a few other developers via TestFlight.

Anyway the offer is there if you need it.

Cheers

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richardyot
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Re: iOS11

Post by richardyot » Thu Oct 05, 2017 8:28 am

Audio Damage AUv3s that rely on tempo and/or transport information still aren't working for me in Auria 2.12 and iOS 10.3. The plugins I tested were Replicant and PumpHouse. They work fine in AUM, but not in Auria.

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Re: iOS11

Post by Denzkps » Thu Oct 05, 2017 8:34 am

Rim wrote:
Thu Oct 05, 2017 7:48 am
I suggest contacting them about it.

Rim
Rim,
it dosent work with ather plugins
for virsyn and beathawk
only 120 bpm as default

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Re: iOS11

Post by Rim » Thu Oct 05, 2017 8:41 am

v2.12 and 2.13 send the correct information now to AU plugins, so I have no idea why it wouldn't work on their end.

Rim

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Re: iOS11

Post by Rim » Thu Oct 05, 2017 8:50 am

Are you sure you're using the AU versions of these plugins, not IAA (it'll be the green color in the list). Also, are you sure you're using the latest version of their plugins?

RIm

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-ki
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Re: iOS11

Post by -ki » Thu Oct 05, 2017 9:08 am

@Rim
The AudioDamage AU plugins Replicant2 and Pumphouse need the AU transport and tempo information.

I just checked both AUs work in AUM, Audiobus, Cubasis, Garageband and ModStep as AU Host, but not in AuriaPro 2.13 .
Therefore i think the problem is on Aurias side - the AU transport and tempo information new to 2.13 does not seem to work.


Oh, this editing/testing of plugins message took too much time and overlapped with your and richard yots answer...

I looked at the app store update history, Pumphouse and Replicant2 both seem to be the first version as i did‘t find update information. If they both need to be updated on the AudioDamage side, we just have to wait. But as stated above, i succesfully tested these plugins in various AU host just some minutes ago.

I checked again that i used the green AU plugin version in Auria Pro, tried inserting into chanel insert FX or aux FX. In both cases, the plugin receive audio, but their visual clock (highlighted pad in Pumphouse or highlighted step in Replicant) is not ticking.

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Re: iOS11

Post by richardyot » Thu Oct 05, 2017 9:25 am

Audio Damage plugins only exist as AUv3, they're not available as IAA.

The fact that they are working without issues in other hosts (AUM and Cubasis) would suggest that's it's an Auria issue.

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Re: iOS11

Post by Rim » Thu Oct 05, 2017 9:29 am

OK, I did some testing and it looks like some of these plugins need the tempo/transport information sooner than I'm sending it. I've fixed this, so it'll appear in the next update. This should take care of the plugins that aren't able to read this info from Auria currently.

Rim

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richardyot
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Re: iOS11

Post by richardyot » Thu Oct 05, 2017 9:32 am

Nice - thanks! :D

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djjuniorpops
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Re: iOS11

Post by djjuniorpops » Thu Oct 05, 2017 5:47 pm

Does the latest version support draw and drop on iOS 11

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Re: iOS11

Post by Rim » Thu Oct 05, 2017 8:01 pm

I'm not sure what you mean by draw and drop. Can you elaborate?

Rim

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djjuniorpops
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Re: iOS11

Post by djjuniorpops » Thu Oct 05, 2017 10:12 pm

Rim see video how the File App is used in ReMix Live App using the draw and drop files. Hope this help, would be nice if you could do this in Auria straight onto a audio track.

https://www.youtube.com/watch?v=TCrcRXoWN7Y&t=0s

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