when latency is very low the cursor (time line play head) is virtually identical to what you hear. ie what you hear and what you see in Auria is as expected.
If you set the latency to 4096 the play head is a good way off in front of what you are hearing. this makes identifying transients, beginning of bars, looping and general editing duties trickier as you have to try to guess where the play head actually is.
Any chance of tidying this up, would be appreciated.
cursor timeline and latency
Re: cursor timeline and latency
Thanks, should be easy enough to look at.
Rim
Rim
Who is online
Users browsing this forum: No registered users and 175 guests