Yes, it would do exactly that.
Rim
Bug with Drumagog and Freezing
Re: Bug with Drumagog and Freezing
Thanks Rim!
if that's true, would freezing one track at a time, and mixing them down to another track, be a work-around?
if that's true, would freezing one track at a time, and mixing them down to another track, be a work-around?
Re: Bug with Drumagog and Freezing
No, if this is indeed the problem, it's an issue per instance of Drumagog. Think of it this way - The Auria version of Drumagog can only play 16 drum hits at any one time. This isn't a problem for snares and bass drums typically, because by the time it plays another hit, the first one is already done playing. But for cymbals, since they ring out for a while, when Drumagog plays a cymbal sample, the previous one might still be playing. If this happens 16 times, the first one will be dropped. A scenario where 16 cymbals would be played within a short time might be a cymbal roll, or if the sensitivity was set too low.
Rim
Rim
Re: Bug with Drumagog and Freezing
Thanks Rim!
Given this new information, I will try out a few things and see what happens.
Keep you posted.
Given this new information, I will try out a few things and see what happens.
Keep you posted.
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