Timeline numbering in 1.10

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mtingle
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Timeline numbering in 1.10

Post by mtingle » Sat Jul 13, 2013 1:53 pm

Take a look at the numbering and lines in the below pic.

The numbers and lines are designating the beginning of the bar 2,4,6,8 etc.

It is much more normal for a sequencer to delineate the beginning of bar 3,5,7,9 etc.

This was mentioned in another thread I believe. It's only a cosmetic thing but I'm pretty sure Rim intended it to be the traditional way. Easy mistake to make.

Image

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Re: Timeline numbering in 1.10

Post by ChrisG » Sat Jul 13, 2013 5:02 pm

I mentioned in another thread that the time line was different/off. Having an option to "offset" the number to uneven numbers would be great.

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Re: Timeline numbering in 1.10

Post by Rim » Sat Jul 13, 2013 5:35 pm

Can you explain why having the timeline display odd bar numbers is better?

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Re: Timeline numbering in 1.10

Post by mtingle » Sat Jul 13, 2013 5:37 pm

ChrisG wrote:I mentioned in another thread that the time line was different/off. Having an option to "offset" the number to uneven numbers would be great.
I've never heard of sequencer having this option. I'm sure once it returns to how it was prior to 1.10 nothing more will need to be changed regarding the timeline numbering

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Re: Timeline numbering in 1.10

Post by Rim » Sat Jul 13, 2013 6:55 pm

I guess I'm missing something. I didn't change anything with the numbering, other than fix some issues with the accuracy (sometimes it displayed 1:1:119 instead of 1:2:1), and I added finer resolution when zooming in.

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Re: Timeline numbering in 1.10

Post by ChrisG » Sat Jul 13, 2013 7:01 pm

It would just be another handy tool to help out orient and align everything. I know the vast majority of people become fat fingered monkeys when you put a tablet in front on them. It's just a glass surface, no tactile feedback, different expectations on how everything should react when put the finger on the screen. In Auria everything needs to be zoomed up right in your face, to get to the huge handles and all that and before any editing can take place. And it's designed like that since it obviously needs to be, and to avoid being overrun with people needing support. Personally I don't really get along that well with that design philosophy, I need a full overview _and_ being able to edit and do this and that. Shifting bar numbers/lines forward/backward would just be one really useful aid depending on how a project looks like, thas all.

Ops sorry ended up being some rant...Tingle what do you mean by delineate the numbers if not "shifting"? (It's my English failing here)

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Re: Timeline numbering in 1.10

Post by RobB » Sun Jul 14, 2013 12:52 am

Couple of things re this.

1:1 is not marked on the timeline. You could argue that it's obvious that it's bar one, but start is marked as 0 when switching to minutes:seconds mode so why not bar 1?
The way it is produces an uneven grid at the start when there is an odd number of bars before the first mark and an even number thereafter.
Probably nitpicking here.

From habit over the years I always start at bar 3 giving 2 bars for count in/pick up. Negative bar offset is a nicety that very few DAWS have, I think from my experience (which is not a lot).

PS: high res timeline would be nice now that the track list has gone high res. (nicely slipped in I thought) :)
And the higher res grid is greatly appreciated (amongst other things) thanks.
Rob
iPad Air / 128 | iOS 7.1 | Apogee Duet | Auria 1.14 | Cubasis 1.7.2
Learning to play drums

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Re: Timeline numbering in 1.10

Post by mtingle » Sun Jul 14, 2013 4:42 am

To be clear there's nothing technically wrong with how Auria is presenting the timeline numbering, it is accurate. It's just that it is irregular compared to all the other sequencers I've used or seen. Most sequencers mark off blocks of 2 or more commonly every 4 bars.

Check out how logic does it:

Image

Auria also works in blocks of 4 (at a certain zoom level) but begins the process at bar 4 instead of bar 5.

At the end of the day it's something I'd get used to but I'm pretty sure everybody used to pro tools etc would be surprised at the current system.
Last edited by mtingle on Sun Jul 14, 2013 5:03 am, edited 2 times in total.

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Re: Timeline numbering in 1.10

Post by mtingle » Sun Jul 14, 2013 5:00 am

Below is a screen shot prior to 1.10:

Image

It shows blocks of 4 here starting at bar 1 making all the bar numbers be odd.

It has changed :?

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Re: Timeline numbering in 1.10

Post by ChrisG » Sun Jul 14, 2013 5:14 am

I get that too, everything is "off" or "shifted" if you will. I dunno what's changed, just want bars:beats back to how it worked and looked like prior to 1.10, it's...confusing now (I'm one of the monkeys now lol).

I haven't paid any attention to anything related to time bars before at all, wether it be Cakewalk, Cuabse or Auria cos everything's just been aligned like it should (or how I'm always been used to at least) no matter what zoom level and all that. Now something' has changed, wished I'd paid more attention to all that earlier so I could be of more help here :(

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Re: Timeline numbering in 1.10

Post by Rim » Sun Jul 14, 2013 6:11 am

OK, now I understand perfectly. I'll see if I can get this into 1.12 (1.11 will be a quick bug fix release).

Thanks for the help.
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Re: Timeline numbering in 1.10

Post by ChrisG » Sun Jul 14, 2013 6:23 am

Thanks Tingle & Rim!

I double and tripple checked my Cubase to see if I had set up "wrong" templates all the time, but it is like tingles picture of Logic above, 1-3-5-7-9 and so on..

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Re: Timeline numbering in 1.10

Post by Rim » Sun Jul 14, 2013 10:14 am

Ok guys, I've fixed this, and the fix will appear in 1.11. The numbering starts at 1:1 now, and displays odd numbered bars (1:1, 3:1, 5:1...)

Thanks for catching this.
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Re: Timeline numbering in 1.10

Post by mtingle » Sun Jul 14, 2013 10:25 am

Thanks Rim

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