Track timing off after using Drumagog

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thebioguy
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Joined: Fri Dec 14, 2012 5:03 pm

Track timing off after using Drumagog

Post by thebioguy » Sun Dec 23, 2012 6:14 am

OK, I've got this down to a science now.

I can close and open Auria with consistency now. I learned to close EVERYTHING in the background, no matter how small before I begin, and this reduces crashes to about 1 in 10.

BUT

No matter what I do, IF I have Drumagog on a track, then close and open Auria, all of my timing is off. Nothing will fix it other than reloading a Pre-Drumagog file.

Anyone else?

thebioguy
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Posts: 85
Joined: Fri Dec 14, 2012 5:03 pm

Re: Track timing off after using Drumagog

Post by thebioguy » Sun Dec 23, 2012 7:13 am

Carefull inspection of the waveform shows the timing issue to be sound only. In other words, the waveform is not time shifted, but the audio is not in sync with the waveform. It is lagging behind.

thebioguy
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Posts: 85
Joined: Fri Dec 14, 2012 5:03 pm

Re: Track timing off after using Drumagog

Post by thebioguy » Sun Dec 23, 2012 7:21 am

Basically, every frozen gog track is lagging behind in audio only. The waveform is still in sync. BUT it only occurs after closing and opening Auria. Reloading project does not resolve the problem.

HELP!

Rim
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Joined: Fri Dec 23, 2005 11:08 pm

Re: Track timing off after using Drumagog

Post by Rim » Sun Dec 23, 2012 9:19 am

Yes, this has already been fixed. It's a delay compensation issue. Drumagog has a large amount of latency (80ms), which is usually compensated by Auria's audio system, but frozen tracks weren't compensating for this properly. 1.05 fixes this issue. It's in Apple's review process now.

Rim

thebioguy
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Posts: 85
Joined: Fri Dec 14, 2012 5:03 pm

Re: Track timing off after using Drumagog

Post by thebioguy » Sun Dec 23, 2012 10:52 am

Late to the party, as usual.

OK, I will stop banging my head against the wall and wait for the update.

THANKS!

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