AURIA 2.01

For general questions or discussion of Auria.

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Rim
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Re: AURIA 2.01

Post by Rim » Wed Dec 09, 2015 7:39 pm

Thanks. Double-tap is reserved for highlighting in Auria, so that's why I needed to add the button. Good idea on the bounce in place button.

Rim

griffeyt53
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Re: AURIA 2.01

Post by griffeyt53 » Wed Dec 09, 2015 7:44 pm

Good Evening All - Rim, first of all thanks for the wonderful Auria Pro update. Thanks to FabFilter for their contributions to this platform (am a fan/owner of their plugins on Mac). Just downloaded the version released today.

I'm noticing an issue where midi region #1 ends and midi region #2 starts on the same tick. If a midi note is exactly on the start of midi region #2, it is not output. I've found if I end region #1 a couple of ticks earlier and move the start of region #2 back a couple of ticks all is well. However, when using legato instruments where you want some overlap between note off and next note on, and it crosses a region? What is the expected result of overlapping midi regions?

Also, I'm noticing that large amounts of controller data can affect the data stream, i.e; notes hanging and etc.

I'm using a maxed out iPad Pro and a lightning to camera kit adapter attached to my controller, a K-board.

Again, thanks Rim for your hard work and dedication to create a major update that exceeds expectations and provides exceptional value for the cost of the update.

TG

Rim
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Re: AURIA 2.01

Post by Rim » Wed Dec 09, 2015 9:32 pm

Thanks, much appreciated! I've added both of these observations to my list to investigate for the next update.

Rim

Denzkps
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Re: AURIA 2.01

Post by Denzkps » Thu Dec 10, 2015 8:04 am

Hello Rim! I want to ask you. Why does convolution reverb makes some delay in side chain? If I add conv reverb in aux I have delay in side chain. Is it normal? Thanks!

Rim
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Re: AURIA 2.01

Post by Rim » Thu Dec 10, 2015 8:42 am

Sounds like a bug to me. I'll take a look at it. Should be easy to fix.

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mtingle
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Re: AURIA 2.01

Post by mtingle » Thu Dec 10, 2015 8:46 am

Denzkps wrote:Hello Rim! I want to ask you. Why does convolution reverb makes some delay in side chain? If I add conv reverb in aux I have delay in side chain. Is it normal? Thanks!
Could be the bug related to using convolution reverb when a BUS is used (no delay compensation takes place).

Rim
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Re: AURIA 2.01

Post by Rim » Thu Dec 10, 2015 8:48 am

Auria has full delay compensation on busses, but looks like there's a bug in there somewhere related to AUXes as mtingle mentioned.

Rim

djeans
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Re: AURIA 2.01

Post by djeans » Thu Dec 10, 2015 4:09 pm

Sweet, can't wait to try it out!

Yahyahyah
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Re: AURIA 2.01

Post by Yahyahyah » Thu Dec 10, 2015 5:20 pm

Auria Pro is amazing! I have feature request, which I think would be awesome... Would it be possible to a function that allowed a selected region of audio to be 'bounced' into the sampler, splitting the region across the keys either by transients or by grid divisions? This would create a new on the fly sampler instrument. :)

Rim
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Re: AURIA 2.01

Post by Rim » Fri Dec 11, 2015 6:33 am

Yes, that's something on my wish list already.

RIm

Yahyahyah
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Re: AURIA 2.01

Post by Yahyahyah » Fri Dec 11, 2015 7:01 am

Awesome, thanks Rim!

Denzkps
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Re: AURIA 2.01

Post by Denzkps » Sat Dec 12, 2015 2:54 am

Hello Rim! Could you say please Will work Audiocopy/audiopaste? I don't know why, but now it working normal only when delete Audiocopy App. Thanks!

Rim
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Re: AURIA 2.01

Post by Rim » Sat Dec 12, 2015 6:14 am

I hope to get this resolved in 2.02. For now, the solution is to delete the AudioCopy app.

Rim

Washboy
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Re: AURIA 2.01

Post by Washboy » Sat Dec 12, 2015 11:52 am

Rim wrote:...For now, the solution is to delete the AudioCopy app...
In fact, it's not a bad solution, in the long run either! :lol: Sorry, I couldn't resist. I'll get my coat :oops:

Rim
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Re: AURIA 2.01

Post by Rim » Sat Dec 12, 2015 12:40 pm

It appears that other apps have the same issues with the AudioCopy app. I tried using it in several apps and experienced crashing. I've contacted the developers at Retronyms, so we'll see if we can get this resolved.

Rim

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