Bouncing tracks (REALTIME?)

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martygras
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Bouncing tracks (REALTIME?)

Post by martygras » Thu Sep 12, 2013 6:48 pm

Hey gang,
It appears from the manual that bouncing must be done in realtime. Is this the only bounce method currently?

The reason I ask is because, in Multitrack DAW you can select several tracks/regions and then drag them to a single stereo track and all of the faders, pans, fx etc. are applied to the bounce. It does show a progress bar when doing this, but it is much faster than realtime.
It also creates a new wav file for that track as if it were recorded in the same manner as conventionally recorded tracks. This allows you to delete the original tracks, (if you need the space) so the wavs get cleaned up later.

Sorry:
I know I dislike it when people ask if app "X" can do what my old app did. So, apologies to all.


Upon reflection, it might be due to MT DAW not having automation or some similar feature.
Last edited by martygras on Mon Oct 07, 2013 3:45 pm, edited 2 times in total.
Marty Schulte [I'm a drummer. So, there's that.]
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Rim
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Re: Bouncing tracks (REALTIME?)

Post by Rim » Fri Sep 13, 2013 5:18 pm

Auria's mixdown is actually faster than real time. It mixes down as fast as your iPad can handle at 100% CPU. So if you're only using 10% CPU in your project, it's mix down 10x faster than real time.

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martygras
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Re: Bouncing tracks (REALTIME?)

Post by martygras » Fri Sep 13, 2013 5:47 pm

Oh, okay. Thanks Rim. That's a relief. I sit corrected.

Still the idea isn't a bad one.
Marty Schulte [I'm a drummer. So, there's that.]
iPad AIR(128), Akai EIE, Akai EWI USB, illudium q-36 explosive space modulator
Head First Audio (live sound for Southern Oregon, USA)

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martygras
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Re: Bouncing tracks (REALTIME?) <answered by Rim>

Post by martygras » Mon Oct 07, 2013 3:19 pm

Whoops, I think you misunderstood my question Rim.
"Bouncing", not mixdown, is what I was asking about.

From the manual:
To perform a bounce:
1.
Setup the mixer so that only the desired contents of the bounce are audible, i.e. mute tracks or effects that aren’t part of the bounce source.
2.
Create a new track (either mono or stereo, depending on the source material)
3.
Open the Input Matrix
4.
Assign the new track’s input to L and R (for stereo), or for mono content just L or R
5.
Record enable the new track
6.
Rewind to the beginning (or set the specific beginning of the bounce with the Edit Window cursor)
7.
Tap Record and then Play in the transport
8.
Be sure to listen to the bounce as it happens as a safety check
9.
Tap Stop when playback reaches the end of the desired bounce source
Marty Schulte [I'm a drummer. So, there's that.]
iPad AIR(128), Akai EIE, Akai EWI USB, illudium q-36 explosive space modulator
Head First Audio (live sound for Southern Oregon, USA)

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Anthony Alves
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Re: Bouncing tracks (REALTIME?)

Post by Anthony Alves » Mon Oct 07, 2013 5:44 pm

Yes that is called a real time bounce. In the early days this was done in Analog and you could add a new element to the bounce as it was recording. Mix down is essentially the same thing except that you can't hear it nor add anything to it during the Mix down. Mix down should cover most if not all your bounce down needs. Cheers.

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martygras
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Re: Bouncing tracks (REALTIME?)

Post by martygras » Mon Oct 07, 2013 6:03 pm

Thanks Anthony.
Yep, I've been bouncing for 30 years. I just wanted to know why this was in the Auria User's guide.
So, in short, there's no reason to bounce anymore, just use the mixdown function.

Does this create a new "separate" audio file where destructive changes won't affect the original underlying audio file? Sorry, I don't really know what to call the original audio tracks that remain beneath the edits.

Can anyone think of a reason to bounce in this old fashioned way?

Anthony, you are a gentleman and a scholar...
Don't worry, I won't tell anyone. :wink:
Marty Schulte [I'm a drummer. So, there's that.]
iPad AIR(128), Akai EIE, Akai EWI USB, illudium q-36 explosive space modulator
Head First Audio (live sound for Southern Oregon, USA)

Xo4sho
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Re: Bouncing tracks (REALTIME?)

Post by Xo4sho » Mon Oct 07, 2013 10:35 pm

Just my 2 cents on how /why i bounce tracks. I bounce tracks this way to monitor the output file in sections im curious to see how the wav looks before i mix down the project as a whole (being able to hear as tracks are bouncing is the plus in my book). I dont have much knowlege in the mastering process, but i know the parameters of the wav my mastering engineer prefers. Once again just 2 cents, and my reason may even be an extra step;-) haha

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Re: Bouncing tracks (REALTIME?)

Post by Rim » Tue Oct 08, 2013 5:23 am

Yes, mixdown can be used for bouncing, and it's faster than real time. You can also use the more traditional bouncing method by selecting the LR outputs as the source when recording, but using the mixdown option is more flexible.

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martygras
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Re: Bouncing tracks (REALTIME?)

Post by martygras » Tue Oct 08, 2013 12:05 pm

Thanks all.
For me, faster is better.
Marty Schulte [I'm a drummer. So, there's that.]
iPad AIR(128), Akai EIE, Akai EWI USB, illudium q-36 explosive space modulator
Head First Audio (live sound for Southern Oregon, USA)

Rfigueir
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Re: Bouncing tracks (REALTIME?)

Post by Rfigueir » Tue Mar 25, 2014 1:59 pm

Here is SOME OF what is missing from instructions:

To bounce one DOES NOT HAVE TO SELECT TRACKS TO BE BOUNCED TO IN THE INPUT MATRIX. yes?

So we select l/r. on track line we want to bounce to.

IN INPUT MATRIX. Makes sense. Maybe. Once you do this you cannot select a track anymore on that row. Confusing
Then go to board itself and select record button on track where we want the bounce to go to say 10, 11.

So how does auria know which tracks I want to bounce to which tracks?

sorry - missing a logical thought here.

I messed with this for a while, trying to follow manual. What information or step am I missing.

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Re: Bouncing tracks (REALTIME?)

Post by dinomedanhodzic » Tue Mar 25, 2014 2:57 pm

Realtime bouncing is useful when working with outboards. But working with alot of outboards with the ipad is probably not that common :)

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