Please don't take any offense when I'm saying that I'm wondering why Auria's effects use quite a lot of CPU.
Yes, I know the quality is exceptional. BUT, my main composition tool (NanoStudio) also has effects that are not INCREDIBLY good, but quite fair (apart from the reverb).
In a typical NanoStudio production, I use around 15 channels, each with an average of 2 effects (Chorus, Flanger, Parametric EQ, Compressor, etc.), plus 2 send effects, plus 3 effects on the master.
That's a total of 35 effects. Add to that around 10 (TEN) virtual analog synths with several oscillators each, plus a few drum sample players.
All in all, this uses around 35% CPU on an iPad 2.
I know that NanoStudio's effects and synth engines are coded almost purely in ARM assembly.
If that's not already the case in Auria, I guess a significant boost in performance could be achieved by this. Well, at least convert the inner loops into assembly
Assembly for Auria's effects?
Re: Assembly for Auria's effects?
nanostudio is my main tool as well and i gotta say I'm always surprised at the minimal cpu being used despite many synths and tracks being used. nano's effects and filters are VERY impressive i must say.
Re: Assembly for Auria's effects?
Auria's engine is highly optimized, and already takes heavy advantage of ARM assembler where it makes sense. It's important to keep in mind that Auria's plug-ins are in a different league than effects in other iOS DAWs. Sonic quality is highly subjective, so I'm certainly not suggesting you can't get great results with Nano Studio, but Auria uses plug-ins made by well known plugin developers, and in most cases the plugins in Auria are exactly the same as their PC/Mac counterparts. No corners were cut to make them work on an iPad in terms of sonic quality.
Rim
Rim
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Re: Assembly for Auria's effects?
Thanks for the reply Rim, and as I said, no offense intended.
It's probably true that for the last 10% of improvement, you need 200% more effort (or CPU time) -- like with many other things in life
It's probably true that for the last 10% of improvement, you need 200% more effort (or CPU time) -- like with many other things in life
Re: Assembly for Auria's effects?
Indeed!
Rim
Rim
Re: Assembly for Auria's effects?
i never had problems with the internal plugins on an ipad 2.I Could use the channelstrip in nearly every track,delays,chorus,reverbs etc.and i never run out of power in a 16 Track song.Only exception was the Convo reverb.
But things changing if you use the Fabfilter plugins,especially Saturn,Timeless,Volcano.Maybe more but thats the ones i own (besides Microfilter and Pro EQ but they don't take much power).
I have an ipad 4 now and it's -of course- more enjoyable.A project that took a little over 50% takes 20% now.I'm able to use all the hungry fabbys at once altogether with countless other plugins,be it Convo reverb,the psp plugs or multiple instances of pro eq.
BUT in 1-2 Situations i was able to knock out the ipad 4 as well Doesn't matter,freezed 1-2 tracks and went on with my work.
But things changing if you use the Fabfilter plugins,especially Saturn,Timeless,Volcano.Maybe more but thats the ones i own (besides Microfilter and Pro EQ but they don't take much power).
I have an ipad 4 now and it's -of course- more enjoyable.A project that took a little over 50% takes 20% now.I'm able to use all the hungry fabbys at once altogether with countless other plugins,be it Convo reverb,the psp plugs or multiple instances of pro eq.
BUT in 1-2 Situations i was able to knock out the ipad 4 as well Doesn't matter,freezed 1-2 tracks and went on with my work.
iPad Air 2 - WiFI - 128GB - iOS 9.1 - Auria Pro 2.01 - Roland Duo Capture EX
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