Search found 269 matches

by richardyot
Sun Oct 29, 2017 9:02 am
Forum: General Discussion
Topic: Audio Unit plugins on aux channel
Replies: 5
Views: 223

Re: Audio Unit plugins on aux channel

Ah - I didn't know that, thanks for the fix!
by richardyot
Sun Oct 29, 2017 1:58 am
Forum: General Discussion
Topic: Audio Unit plugins on aux channel
Replies: 5
Views: 223

Re: Audio Unit plugins on aux channel

Yes but there is a bug on the AUX panel effects: latency compensation is broken on the AUX panel, so it will add a delay that matches your project latency to any effects you add there. If you set your project latency to 4096 and add a reverb for example, there will be a clearly audible delay on the ...
by richardyot
Sat Oct 28, 2017 3:39 am
Forum: General Discussion
Topic: Audio Unit plugins on aux channel
Replies: 5
Views: 223

Re: Audio Unit plugins on aux channel

Hi, I already replied on the Audiobus forum, but I'll copy and paste my answer here as well: Maybe try adding a regular stereo channel and setting its input as AUX1, adding your AU as an insert on that channel, then dialing in the sends and see if that works. Using the AUX panel on the Master Strip ...
by richardyot
Wed Oct 25, 2017 2:45 am
Forum: General Discussion
Topic: Importing from ITunes
Replies: 12
Views: 2154

Re: Importing from ITunes

If your specific use-case is to slow tunes down to learn how to play them, I would recommend Anytune Pro: https://itunes.apple.com/us/app/anytune-pro/id478293637?mt=8 You can do this in Auria, but it would be quite fiddly. Anytune will do it much better, because you can slow down the music interacti...
by richardyot
Tue Oct 17, 2017 10:19 am
Forum: General Discussion
Topic: Clicks
Replies: 10
Views: 396

Re: Clicks

Freezing is similar to bouncing, except it's non-destructive since you can always un-freeze the tracks later. Only problem is that you can't re-order frozen tracks and my OCD personality can't really live with that, so I always bounce instead - I need to be able to organise my tracks. Regarding late...
by richardyot
Tue Oct 17, 2017 10:09 am
Forum: General Discussion
Topic: Clicks
Replies: 10
Views: 396

Re: Clicks

Bouncing just means rendering the track to audio - it derives from multitrack tape machines where to free up a track you would need to "bounce" tracks together. For example in the sixties on a 4-track tape machine you might have recorded the instruments on 3 of the tracks, so then the engineer mix d...
by richardyot
Tue Oct 17, 2017 5:05 am
Forum: General Discussion
Topic: Clicks
Replies: 10
Views: 396

Re: Clicks

perhaps increase the latency in the settings to 4096. With Lyra instruments (meaning MIDI tracks) the maximum latency available is 512, which is the default, so sadly probably won't help. To the OP: mtingle is right, the problem is arising because the CPU can't render the MIDI cleanly in your proje...
by richardyot
Mon Oct 16, 2017 2:53 am
Forum: General Discussion
Topic: “Real Time” bounce track to audio?
Replies: 17
Views: 669

Re: “Real Time” bounce track to audio?

Excellent news - thanks for fixing that!
by richardyot
Sun Oct 15, 2017 1:35 pm
Forum: General Discussion
Topic: “Real Time” bounce track to audio?
Replies: 17
Views: 669

Re: “Real Time” bounce track to audio?

Thanks for the fix Rim. The issue does also happen with other plugins, but I haven't managed to find a 100% reproducible case. Maybe this fix will sort it anyway.
by richardyot
Sun Oct 15, 2017 6:34 am
Forum: General Discussion
Topic: “Real Time” bounce track to audio?
Replies: 17
Views: 669

Re: “Real Time” bounce track to audio?

As far as I know, this bug only applies to plugins inserted into an Aux slot. Rim It also happens with inserts. I filed a reproducible case in the bugzilla a couple of years ago, with Drumagog in an insert. It happens with other plugins too though. This is reproducible: add a short percussive sampl...
by richardyot
Sun Oct 15, 2017 5:35 am
Forum: General Discussion
Topic: “Real Time” bounce track to audio?
Replies: 17
Views: 669

Re: “Real Time” bounce track to audio?

after I've done a mixdown to a new track I always zoom in and match the transients of the new track to the original. I find that the new region is forward in time by a number of samples (probably the latency setting). This is important to maintain phase accuracy. Yes, this is a longstanding bug. Se...
by richardyot
Wed Oct 11, 2017 9:36 am
Forum: General Discussion
Topic: Adding sustain to a recorded midi track via AP’s Keyboard?
Replies: 11
Views: 368

Re: Adding sustain to a recorded midi track via AP’s Keyboard?

It might be a bug related to joining MIDI regions. Can you work without joining them? Also, sustain is just on/off I think so the curve doesn't need to be super-neat - anything above 50% will be on, and anything below will be off (I'm assuming that's how it works) so I wouldn't stress about trying t...
by richardyot
Wed Oct 11, 2017 2:53 am
Forum: General Discussion
Topic: Adding sustain to a recorded midi track via AP’s Keyboard?
Replies: 11
Views: 368

Re: Adding sustain to a recorded midi track via AP’s Keyboard?

Here's an example: you can see the stepped line where I turned sustain on and off using the built-in MIDI keyboard in overdub mode, and then the curve I drew with my finger afterwards. If you zoom in on the editor and the curve disappears, just zoom out again until it comes back. You have the height...
by richardyot
Wed Oct 11, 2017 2:44 am
Forum: General Discussion
Topic: Adding sustain to a recorded midi track via AP’s Keyboard?
Replies: 11
Views: 368

Re: Adding sustain to a recorded midi track via AP’s Keyboard?

I've edited the sustain value in the MIDI editor without problems in the past. One thought: why are you zooming in? The sustain curve is drawn from top to bottom of the screen, so you probably don't need to zoom at all. Just draw on the curve with your finger.
by richardyot
Thu Oct 05, 2017 9:32 am
Forum: General Discussion
Topic: iOS11
Replies: 111
Views: 8053

Re: iOS11

Nice - thanks! :D